

The latter was a Half Life mod that contained some surprising mood and solid enough gunplay, but it lacked a lot of the refinement that marks a full game release. Released by a small developer named Team Psykallar, Cry of Fear is their follow-up effort to Afraid of Monsters. Resident Evil 7 may have seen this kind of game fall back into the spotlight, but there was another game back in 2012 that used this old-school formula to great effect. Classic survival horror games were linear, but they still managed to hide that fact behind exploration and challenging enemies. More often than not, there’s no combat and extremely simple puzzles. Most horror games released today are carefully guided, mostly linear experiences.

I love that horror is back in the limelight, but I have a problem with a lot of the games released under the horror label: they aren’t really survival horror. There are a variety of contributing factors to this, too many to really name here.

It’s clear from the major releases every year: horror is back in. I’m not going to detail how gaming has recently started undergoing a horror renaissance. To sign up visit the 25YL Media Patreon page. For just $3 a month you will have access to our full library of Audio content, plus three new uploads every week. This article is now available on Audio exclusively for our Patreon supporters.
